MM2 demand explained: what the number means and who actually sells
By MM2 Values TeamPublished 8 min read
Value gets all the attention. Demand is the number that decides whether you can actually turn a value into a trade this week, and it is the one most players never look at. This guide explains what our demand score means, why most items sit near the bottom of the scale, which items have real demand right now, and how to use the stability tags to time a trade.
What the demand score is
Demand is scored out of 10 and tracks how many traders are actively asking for an item. It comes from the same community feed as the values, and like the values it is a consensus, not a measurement from a server log. A 6 means you can list the item and expect real offers today. A 2 means it trades, but you will need to find the right person. A 1 means you are going to wait.
Rarity is the other score, also out of 10, and the two only mean something together. High rarity with low demand is an item that holds value on paper and sells slowly. High demand with low rarity is an item people overpay for even though plenty exist. When they are close, the listed value is usually what trades clear at.
Why almost everything is a 1 or a 2
Here is the actual distribution across the 947 tradeable items on our list (leaderboard trophies excluded, since their demand 10 is really a rarity flag):
| Demand | Items | Share |
|---|---|---|
| Unreported (0) | 164 | 17% |
| 0.5 to 1.5 | 320 | 34% |
| 2 to 2.5 | 366 | 39% |
| 3 to 4 | 54 | 6% |
| 4.5 and up | 43 | 5% |
That is not the list being harsh, it is just what a thousand-item economy looks like, a few dozen items get asked for constantly and everything else is filler people accept as adds, so when you see a 4 or above it is a genuinely liquid item and when you see a 1 you should plan on bundling it with something people want.
What people are actually asking for right now
The highest-demand tradeable items on the list today. If you own any of these you are holding something you can move at full value, and if you are building an offer for a big item, these are the pieces the other side is most likely to accept.
| Item | Category | Demand | Value |
|---|---|---|---|
| Chroma Travelers Gun | Chroma | 7/10 | 200K |
| Chroma Constellation | Chroma | 7/10 | 32K |
| Chroma Vampires Gun | Chroma | 7/10 | 29K |
| Gingerscope | Ancient | 7/10 | 18K |
| Chroma Evergun | Chroma | 6/10 | 72K |
| Chroma Evergreen | Chroma | 6/10 | 48K |
| Chroma Bauble | Chroma | 6/10 | 33K |
| Chroma Alienbeam | Chroma | 6/10 | 23K |
| Chroma Raygun | Chroma | 6/10 | 14K |
| Evergreen | Godly | 6/10 | 3.0K |
| Constellation | Godly | 6/10 | 2.9K |
| Vampires Gun | Godly | 6/10 | 2.2K |
Reading the stability tags
Stability is the third number, and it is the one that tells you about timing. Most items are simply Stable. The 26 that are not, right now, sorted by what you should do about them:
Good time to sell (Peaking, Overpaid for)
Trading above the usual level. If you own it and were thinking of moving it, this is the moment. Buying in at full value here is how you end up holding the top.
Possible bargain, check demand first (Underpaid for, Recovering)
Going for less than listed, or climbing back from a dip. With decent demand this is a pickup. With demand 1 it may just be the value catching up to reality.
Climbing (Doing well)
Demand is healthy and supply has not flooded. Reasonable to hold, reasonable to acquire at value.
Sliding (Decreasing)
Trade sooner rather than later if you do not want it long term.
Bouncing (Fluctuating)
Moves week to week, usually with events or hype. Check the item page the day you trade, not the day before.
Using demand when you build an offer
- Offer in items they want, not items you want rid of. Two demand 5 godlies will close a trade that four demand 1 items of the same total will not.
- Expect overpay on high-demand items. If the item you are asking for is a 6, a fair-by-value offer will probably be declined. That is not the owner being greedy, that is what demand is.
- Use low demand as leverage when you are buying. A demand 1 item has been sitting in their inventory too. A slightly-under offer is often accepted with relief.
- Before you hold, check the demand, not just the value. Value tells you what your inventory is worth. Demand tells you what it is worth to someone else.
See demand on every item
Every page on the value list shows value, demand, rarity and stability together, and each category hub has a "most wanted" row. For the full method behind the numbers, read how MM2 values work.
FAQ
What does demand mean in MM2?
How many traders are actively looking for an item right now, scored out of 10 on this site. It is separate from value: value is what an item is worth on paper, demand is whether you can get that today.
Why do most items have demand 1 or 2?
Because most items are not being looked for. The game has over a thousand tradeable things and a few dozen of them account for nearly all the asking. A 1 or 2 is not an insult, it is just accurate.
What does "Overpaid for" mean?
People are currently giving more than the listed value to get the item. Good if you own one and want to sell; bad if you are trying to buy at value. It usually does not last.
What does "Underpaid for" mean?
The item is going for less than its listed value in live trades. Either a bargain window (if demand is fine and the dip is temporary) or the value is about to be corrected downward. The demand number tells you which.
Should I trade a high-value low-demand item for lower-value high-demand items?
Often yes, even at a small paper loss. A 400 item at demand 2 might take weeks to sell. Two 180 items at demand 6 you can move tomorrow. Liquidity is worth a few percent.
Keep reading
How to trade in MM2
Start here if you have never traded. How the trade window works, how to make an offer people actually accept, and a realistic path from a pile of commons to your first godly.
Updated Sep 5, 2026 · 10 minHow MM2 values work
What a value actually is, where our numbers come from, and what the demand and stability tags really tell you. The guide behind every number on this site.
Updated Sep 5, 2026 · 8 minWFL meaning: win, fair or lose
What W, F and L mean, how traders judge a trade, why overpay exists, and three worked examples built from live values so you can call trades yourself.
Updated Sep 5, 2026 · 7 minFound a number that is off, or an example that no longer holds? Tell us on the contact page. We fix guides when the market moves and log the bigger changes on the About page. How we source and write everything is in our editorial policy.
