How MM2 values work, and where the numbers come from
By MM2 Values TeamPublished Updated 8 min read
Every trade in Murder Mystery 2 runs on one question: what is this thing worth? This guide explains what a value actually is, how the numbers on this site get made, and how to read the demand and stability tags so you can use values the way experienced traders do. It is the page behind every number on the site, so if something here does not make sense, tell us.
What an MM2 value actually is
A value is not a price tag. It is a score that says how much the trading community, on average, is willing to give up for an item. Values have no unit. They are not Robux, not dollars, not anything you can cash out. They only mean something next to other items.
Take a live example. Heart Wand (350) and Darkbringer (35) are both godlies. Right now one Heart Wand is worth about 10 Darkbringers. That does not mean a Heart Wand costs anything. It means that if you put one Heart Wand on your side and 10 Darkbringers on the other, most traders would call it roughly even. The number is a shorthand for thousands of real trades where people agreed on that exchange rate.
Because values come from trades, they move when trading behaviour moves. A new event item, a popular video, or a big supply dump can shift a value within days. No one sets values from the top down. The community sets them from the bottom up, one accepted trade at a time.
Where our numbers come from
This site does not invent its own numbers. We run on a community trade data feed: a dataset built from completed trades and ongoing community consensus about every godly, ancient, chroma, vintage and pet. Our pipeline syncs against that feed through the day and rebuilds the pages when something changes.
Two things we do not do. We never hand-edit a value to make an item look hot, and we do not freeze numbers to claim a list is final. A frozen value list is a wrong value list. When the community reprices something, the change shows up on the value list, on the item's own page, and inside the trade checker, all from the same source.
One honest caveat. The feed marks some items as estimated: priced by comparison to similar items rather than from an observed trade. At the moment that is 467 of 1,079priced items, almost all of them cheap commons and rares that nobody trades on their own. We show an "Estimated value" badge on those pages rather than pretend the number is harder than it is.
Reading demand and stability
The value is only half the story. Two smaller signals tell you whether the value is easy to actually get in a trade.
Demand is scored out of 10 and measures how many traders actively want the item. A demand 6 item at value 100 trades fast at full value. A demand 2 item at value 100 is worth 100 on paper, but you will wait longer and often accept less to move it. High value plus low demand is the classic trap for new traders. On our list only 61 tradeable items carry a demand of 4 or higher, which tells you how thin real demand is for most of the game. There is a whole guide on this in MM2 demand explained.
Stability tags describe where the value is in its cycle. Right now 894 items are simply marked Stable and only 25 carry any other tag, so when you do see one of these it is worth reading:
- Stable: trades at listed value reliably. Most items live here, including big ones like Harvester (250).
- Doing well / Recovering: value holding or climbing back after a dip. Reasonable to acquire.
- Peaking / Overpaid for: trading above its usual level. Fine to trade away, risky to trade for at full value.
- Fluctuating: swinging with events or hype. Check the item page before every trade.
- Underpaid for / Decreasing: trading under its usual level, or sliding. Bargain window or falling knife; demand tells you which.
One number to treat differently: Nik's Scythe (250M) shows a value in the hundreds of millions. Almost nobody can actually trade for it, so that figure works more like a label meaning "effectively priceless" than a real exchange rate. The leaderboard trophies in the Unique category are the same story. Every list has these outliers; just do not build a trade around one.
Why value lists differ between sites
Search for an item and you will find several lists showing different numbers for the same godly. None of them is lying. Each list uses its own unit scale, its own panel of traders or trade sources, and its own update rhythm. A site that updates weekly will lag a feed that updates daily, and a list scaled so a common godly equals 20 will never match one where it equals 40.
What matters is that the ratiosusually agree: every serious list will tell you a Heart Wand is worth several Darkbringers. The practical rule is to pick one list and use it for both sides of a trade. Mixing lists, your side priced on one site and their side on another, is how "fair" trades turn into losses.
We put a number on that. Every item page here now shows what the second big community list says about the same item, and we measured the gaps across the whole catalogue in why the two value lists disagree. The short answer: most items are close, and the ones that are not are almost always items nobody trades.
What a value cannot tell you
A few things the number will never capture, in our experience:
- Whether anyone will actually offer it. Value is what the item is worth to the market. Demand is whether the market is in the room right now. A 500 value item with demand 2 might sit for a week.
- That a trade is a negotiation. Two people can look at the same numbers and land 10% apart because one of them wants the item more. That is normal, not a mistake on the list.
- What the item means to you. If you have wanted a specific ancient for six months, paying a little over value for it once is a perfectly good decision. The value tells you the size of the overpay so you can make that choice on purpose.
Using values in a real trade
- 1. Look up every item on both sides. The godly and ancient hubs sort each tier by current value.
- 2. Check demand and stability, not just the number. A Peaking item counts for less than its value suggests.
- 3. Total both sides in the trade checker. It uses these same live values and calls the trade a win, fair or lose instantly.
- 4. Re-check before accepting. If the other player edits the trade, run it again. Values are live; trades should be too.
Put it into practice
Browse the full MM2 value list to see every item's live value, demand and stability, or jump straight to the trade checker and test a trade you are considering right now.
FAQ
Are MM2 values official?
No. Roblox and the MM2 developers do not publish values. Every value list, including this one, is a community consensus built from real trades. That is also why values shift: they follow what traders actually accept.
Why did an item's value change overnight?
Usually one of three things. A new event flooded the game with a similar item, a big trader or YouTuber moved the market, or an unboxing weekend changed supply. The feed picks these moves up and we sync with it through the day.
Are values measured in Robux or real money?
No. Values are trade units that only mean something compared to other MM2 items. Selling items for Robux or money is against Roblox rules and is where most scams happen, so we never price items in currency.
How often is this site updated?
We pull from the community trade feed several times a day. If the community moves an item, the site follows the same day, automatically. Guides are updated by hand and carry the date they last changed.
What does "estimated value" mean on an item page?
The feed marks some items as priced relative to comparable items rather than from a directly observed trade. We show that as "Estimated value" instead of hiding it. Right now 467 of 1,079 priced items carry that flag, mostly low-value commons and rares that rarely trade on their own.
Values quoted in this guide are read live from the feed at render time (Heart Wand 350, Darkbringer 35), so they match the item pages rather than whatever was true the day we wrote this.
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Updated Sep 5, 2026 · 9 minFound a number that is off, or an example that no longer holds? Tell us on the contact page. We fix guides when the market moves and log the bigger changes on the About page. How we source and write everything is in our editorial policy.
